Short introduction
Hello, I am Ilias Van Riet. I was born in Belgium and I'm
years old. I'm looking for an end-of-degree internship!
I'm currently in my last year to get my bachelor's degree in Game Sound Integration at
Digital Arts and Entertainment - Howest
in Kortrijk, Belgium.
In this bachelor we get to focus on Sound Design, Recording Techniques, Programming
related to video games, and creating audio applications. Furthermore we went in depth on both interactive and linear sound integration.
You can contact me by email at vanrietilias@hotmail.com. More information in my CV.
Quick Access
HueShift

A JUCE plugin which maps the color spectrum to the audio spectrum in form of polyrhythms, which you control with an Android app.
MORE INFO
SKalley

A 4-player, free for all, elimination runner couch game made in Unity.
MORE INFO
Amber

A short film for which I did all the audio except for composing the music.
MORE INFO
Naruto Remaster

An audio remaster of one of the fight scenes in Naruto Shippuden using only Foley.
MORE INFO
Music

I've been making electronic music ever since I was a child.
MORE INFO
SoundCloud
I've been posting most of my music
on soundcloud since I was young. There you will find almost all of my released music
including remixes that otherwise couldn't be distributed to other streaming platforms.
Only some of my oldest stuff is excluded since there was an upload limit on SoundCloud,
but you can find those in my 'Subnite Archives' playlist on YouTube.
Spotify
Since around 2018 I've begun posting my music on "premium"
streaming platfroms such as Spotify, Apple Music etc.
YouTube
I've been uploading mixes of all the songs I released year per year, you can listen to those in the "Subnite Archives" playlists below.
Aura
For our module Audio Programming in the second semester of the first academic year at DAE, we had to create a
plugin using the C++ JUCE framework.
This is my plugin that I'm currently still working on, and am planning to release in the near future.
Aura basically makes atonal sounds into tonal sounds by putting peak filters on the frequencies that are in
the scale that you select and boost them. It also puts peak filters on the frequencies that are not in the scale and turns them down.
To prevent ringing there is also a spectral regulator that changes each filter's gain amount depending on the volume of the incoming
frequency.
I am currently working on a Phase Vocoder so I will be able to integrate it into this plugin.
It will pitch shift the out-of-key frequencies back into the scale.
To find all the technical details you can read them nowhere yet
SKalley
SKalley is a 4 player, free for all, elimination runner couch game. The goal? Be the last person standing!
For our module Game Projects in the fourth semester at DAE, we had to create a Game in a group of six people.
We did everything from the ground up, which includes designing the game, creating the documents, and of course making the game!
Our team consisted of 2 artists, 2 programmers, and me: a programming and sound guru hybrid, which means I was the sound lead for this project. I did all of the audio myself, except for the music, and all audio was done In-Engine (Unity). Outside of audio I also helped with the programming side of things.
We used Perforce as our main version control system and HacknPlan for assigning tasks to the team.
You can download the game on Itch.io
Amber
For any department of DAE, in our third year we have to make a group project with students from all
related branches of DAE. These are usually groups of around 5 people.
Since there aren't many sound students, I was assigned to do the audio for a group which was chosen to make a video about robotic bees that could help the pollination process. They got this task from a department of the Belgian government that comes up with these kinds of ideas.
I did all of the sound except for the music, a composer was chosen for that task. This project was made in Reaper.
HueShift
HueShift is a JUCE plugin that your camera output and converts it to polyrhythms as MIDI. This is then controlled by an Android app.
The way this works is by getting the camera output, dividing it into a grid of average colored cells.
Then taking the color and mapping it to a color in the light spectrum.
Yes, the physically accurate color according to the wavelength of that color.
Then it outputs that cell's frequency but many octaves down as a polyrhythm and outputs MIDI events based on which cell and the color of that cell.
This also means that you can use whichever synth or sampler you'd like to hear the polyrhythms.
With an Android app, you control which cells are being played, and which octave, and whether they are frozen (should update) or not.
I made this app using Kotlin in Android Studio. You connect to this app by being on the same local network as the JUCE plugin. It takes care of the rest.
If you want more details, you can find them in this academic tech document I wrote.
Naruto Remaster
I redid all the audio for one of the scenes from Naruto Shippuden with only original recorded foley.
This was part of the exam for the "Foley & Dialogue" module. Even the voices have been redone using my classmates as voice actors.
Bio
On this page I will try to chronologically mention major points in my life that contributed to what I do today.
Firstly I want to mention that for as long as I can remember, I've been playing video games.
This will become more important towards the end when I went to college.
Age 6
I previously played football (soccer) but it wasn't really for me so I was looking for
a new hobby. I remember at one point I was looking at some sheet music
that my father was reading and thinking "Will I ever be able to read this?".
So I asked my parents to let me take piano lessons since my sister was also taking
them at the time and I am pretty competitive.
My music tastes were mostly tailored to what my sister was listening to.
At the time it was mostly punk-rock and metal. But I started to realize that
I like the heavier genres more, like Metal and Heavy Metal.
Age 9
It was probably through the radio that I discovered EDM, and just generally Electronic music.
This was a golden era for EDM where I mainly listened to
Martin Garrix, and more importantly for later,
Skrillex.
I became interested in how EDM was produced and I picked up Fruity Loops Studio 10. Everything about it was
so fun and also challenging. For a couple of years I was mostly having fun just making smaller loops out of
presets, but at some point I started to take it more seriously.
Age 11
I bought the Producer Edition of FL Studio and started making full songs and releasing
them on SoundCloud. At first it was mostly House music
that I made and of course I wasn't really good at it. I still mainly did it for fun.
I was considering DJing as my main job when I get older so I got a DJ Controller
and started to post some of my mixes on YouTube.
The next year I started going to high school where I chose to study science. During this time
I got really into the heavier EDM Genres like Dubstep. This was mostly because of the influence from Skrillex.
It was then that I got more interested in sound designing and synthesising my own sounds.
A friend of mine at school also introduced me to Japanese Anime which I immediately fell in love with.
Age 16
After all this time making music I've gotten pretty good at it and I decided to switch
to Ableton Live 10 for a change of environment and
because I was interested in its Audio Effect Rack capabilities to "program" my own plugins (this is like the
equivalent of Patcher in FL Studio).
I also got better at Maths and Physics.
The whole logic aspect of it was really nice and it felt like I was solving puzzles.
Around this time I got into 3D stuff through Blender. I was mostly messing
around with shaders and materials though, since I wanted to make videos for my
music, but I didn't get too invested in that.
Because of Blender I tried out programming in Python which introduced
me to programming.
I also realized that I wanted to travel to Japan one day and started learning Japanese,
although I basically quit after learning basic hiragana and katakana.
Age 18
This was my final year of highschool so I had to think about what I wanted to do in college.
At first I wanted to go to a DJ / Music Production college in the Netherlands but quickly realized
that I didn't think this was a good idea.
I didn't have much time left to decide what to do so I aimed for the stars and
applied for Astronomy and Physics at UGent since
I knew this was pretty future proof and I liked Physics and Math the most in highschool.
About 3 months into the major I realized that despite my efforts I wasn't going to succeed. However,
I also had a programming module in Python which I really really liked and I still hadn't given up
on music.
So I thought to myself that I still wanted a pretty safe future economically but also
wanted to stay involved with sound design / music and I've been playing video games for as long as I can remember.
That's when I applied for Interactive Sound Production at
Digital Arts and Entertainment - Howest.
This is pretty much the perfect fit for me since I can learn more about programming and also keep
doing things with audio.
This is also the time where I picked up Japanese again and started studying it more seriously, focussing more on
reading Kanji.
Age 20
This is where I am now, the only thing that changed is that I've been really active studying
Japanese because I decided that I want to do my internship in Japan. It is also the top
reason for me creating this website.
